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Tag Archives: blender
Fablabs and Free Software
Here are the slides of my talk about the Fablabs and the free softwares and hardwares at the Bazar du Libre in Toulouse the 21th of november 2015. Translation may arrive one day by surprise…
The PDF:
The Libre Office Impress:
Under Creative Commons By-SA: download, share and modify if you wish
Yaph 3: Yet Another 3D Printed House n°3
A new test of the use of displace modifiers in Blender to generate some forms and shapes suited to 3D printing. I used for this model the BronzeFill filament from ColorFabb. I printed it in the fablab Chantier Libre. It gives after sanding a very hard, heavy and shiny material that definitely does’nt look like plastic.
You can download the .blend file frome here.
In this video you can see the whole process from modeling in Blender to sanding:
Displace modifier experiments
This is a short video I presented during the LGM2014.
It uses some displace modifier with animated procedural textures.
You can download the blend file on the following link (licence CC-by-SA):
Tricube House is on the cover of the special issue of Eco-Maison-Bois
A double page about the Tricube house has been published in a special issue of Eco-Maison-Bois.
The 3D image made with Blender to explain the technical structure is on the front cover:
Capitole du Libre à Toulouse les 24 et 25 novembre 2012 : ateliers et conférences
Conference and workshop about Blender for architecture in Lyon november the 18th
I will give a conference and a workshop in Lyon for the JDLL the 18th of november.
“Blender 2.6: 3D pour l’architecture” a book in French about the use of Blender for architectural design and visualisation
Blender 2.6 : 3D pour l’architecture can be found in all good libraries, edited by Eyrolles.
As an architect, I use Blender daily at nearly all stages of my workflow, from quick sketching to final rendering. I tried to write the book with which I would have loved to learn Blender, from my own experience, but keeping in focus other possible workflows. You will learn the basis of Blender, always with architectural examples, and advanced design and modelisation tools, everything needed to produce images, either realists or artistics, and a lot of tips and tricks to improve your workflow. Among other things:
- Use the mesh tools as virtual clay to give life to your ideas and concepts
- Build organic buildings or any curvy design with the subdivision surface
- Learn how to use Curves for intuitive sketching and modeling
- Improve your models, make them mor complex and rich with the modifiers
- Learn the precision tools that can make the use of Blender for precise modeling fast and effective
- Discover the materials an texture, with typical examples on how to apply them on buildings
- Make any artistic (NPR) rendering with the node editor
- Use Cycles for ultra-realistic renderings
- Animate anything in your scene for stunning walkthroughs
Who may be interested by this book :
- Architects, draughtsmen, and designers working in building and architecture related business
- CG artists, designers in video game industry (for all the building settings of the games)
- Students in architecture or design seeking for a powerfull 3D tool that they will be able to use in their professional life
- Any CG enthusiast wanting to discover Blender or new ways of using it.
Files
You can download here the blender files with the exemples used in the book. They are all under license Creative Commons CC-BY-SA
AC-CA Competition : Pedestrian bridge
Book “Créer avec Blender” in french
This book was written together with:
- François Grassard,
- Blendman,
- Pascal Gabus,
- Victor Malherbe,
- Max Maurel.
You can have more information (in french) on the Pearson site.
I wrote the part about the use of Blender for architecture. It’s about a fictional competition and how to use Blender for the whole process, from designing the shapes to rendering.