Blender 2.6 : 3D pour l’architecture can be found in all good libraries, edited by Eyrolles.
As an architect, I use Blender daily at nearly all stages of my workflow, from quick sketching to final rendering. I tried to write the book with which I would have loved to learn Blender, from my own experience, but keeping in focus other possible workflows. You will learn the basis of Blender, always with architectural examples, and advanced design and modelisation tools, everything needed to produce images, either realists or artistics, and a lot of tips and tricks to improve your workflow. Among other things:
Use the mesh tools as virtual clay to give life to your ideas and concepts
Build organic buildings or any curvy design with the subdivision surface
Learn how to use Curves for intuitive sketching and modeling
Improve your models, make them mor complex and rich with the modifiers
Learn the precision tools that can make the use of Blender for precise modeling fast and effective
Discover the materials an texture, with typical examples on how to apply them on buildings
Make any artistic (NPR) rendering with the node editor
Use Cycles for ultra-realistic renderings
Animate anything in your scene for stunning walkthroughs
Who may be interested by this book :
Architects, draughtsmen, and designers working in building and architecture related business
CG artists, designers in video game industry (for all the building settings of the games)
Students in architecture or design seeking for a powerfull 3D tool that they will be able to use in their professional life
Any CG enthusiast wanting to discover Blender or new ways of using it.
Files
You can download here the blender files with the exemples used in the book. They are all under license Creative Commons CC-BY-SA
You can have more information (in french) on the Pearson site.
I wrote the part about the use of Blender for architecture. It’s about a fictional competition and how to use Blender for the whole process, from designing the shapes to rendering.
This is my second Tips and Tricks for Archiviz with Blender.
Here we will see how to make roof tiling that is not perfectly aligned and with some randomness in the color of the tiles.
You can use this to model a lot of other things that look much better if not aligned.
At the end of the video, I explain how to link the Object Data to all the tiles, so that they are all Linked Duplicates. One important use for that is to be able to move the origin of all the tiles. Let’s say you model a forest with that technic, you will set the origin of the trees on their roots, so that when you scale and rotate them randomly with Individual Centers as pivot, the trees will always be on the ground. I explain this on a second video soon.